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Procedural Workflows for Games using Houdini

Houdini, ZBrush & Unreal Engine Workflow with Giovani Magana

Description

Continuing on from Giovani Magana’s introductory workshop, where he covers the core fundamentals of building game-ready environments, this new workshop focuses on using Houdini to develop procedural workflows to create high-quality assets.


The goal of this 4-hour workshop is to walk artists through the entire environment creation process, using artist-friendly workflows in Houdini. Giovani guides mid-level artists who already have some basic experience with Houdini in getting started with using the software as part of a creative pipeline. He walks through building a stylized fantasy environment to showcase the tools and techniques involved.


The workshop begins in Houdini, where Giovani begins building key architectural elements, including walls, floors, and pillars, and setting up a clean, modular blockout. From there, he moves into detailing the set pieces. He discusses how to build out your own Digital Asset Library for faster iteration and walks artists through how he creates his own rock formations – with very little sculpting – while still retaining control and shape variation.


Giovani covers how to blend assets naturally into your environment, and how to create your own complex master material, giving you the power to blend multiple materials, add realism, and introduce variation to your models. Artists will learn how to generate complex crystal formations procedurally and how to prepare them for texturing and shading, setting the stage for a stylized fantasy vibe.


To conclude the workshop, Giovani takes a quick look at some of his favorite Unreal Engine features, including PCG and Fracture.


Duration: 4h 18m

Format: HD 1920x1080

Giovani Magana

Senior Environment Artist at Respawn Entertainment

Giovani Magana has been working professionally in the games industry as an environment artist for nine years, with credits including The Walking Dead, God of War Ragnarök, and Star Wars Jedi: Survivor. He is currently working on another AAA game in progress. 


He is passionate about fantasy and sci-fi-style environments where he can take reality to the next level with his imagination. He enjoys making large architectural and organic elements of game environments while also enjoying creating small props that tell a story through their unique details. 


He primarily works with Unreal Engine for world-building. For organic sculpting, hard-surface modeling, and material creation, he utilizes Substance Designer. He enjoys working with Houdini as a flexible tool for creating detailed assets and streamlining workflows when needed.


Giovani finds that being an environment artist gives him a greater appreciation for nature and has taught him to pay closer attention to how things work in the real world.

  • Giovani is a one-stop shop environment art machine! Dedicated and talented, and able to push the bar to achieve fidelity — which is not common in the game industry. From sculpting to hard-surface to layout, he can do it all.

    - Nate Stephens
    Art Director at Respawn Entertainment

  • Giovani is one of the most talented, friendly, and dependable artists. Great eye for color, attention to detail, and ambition to take everything he does to the next level.

    - Nathan Lange
    Sr Environment Artist at Impulse Gear

  • Always hard-working and dedicated, he was one of the artists that I always had the confidence would produce high-quality work. His passion for art and his craft is very apparent.

    - Jake Geiger
    Studio Art Director at Skydance Interactive